AI Insights · Timothy · October 2023
Top 5 Boxing Games in South America: Q3 2023 Performance
Discover the performance trends of the top 5 boxing games on a unified platform in South America during Q3 2023, including metrics on downloads, revenue, and active users.
The third quarter of 2023 has been eventful for boxing games on a unified platform in South America. Here's a detailed look at how the top 5 apps performed in terms of weekly downloads, revenue, and active users.
Boxing Star: Real Boxing Fight from THUMBAGE saw varying trends throughout the quarter. Weekly revenue peaked at approximately $1.7K in early July, then fluctuated, ending the quarter around $999. Downloads showed an initial surge, reaching nearly 19.5K in the first week of July, before gradually declining to around 6.2K by the end of September. Active users peaked at 70.4K in early July but declined steadily to 32.8K by the end of the quarter.
Real Boxing 2 by Vivid Games S.A. experienced a peak in weekly revenue of $1.1K in mid-July, with a gradual decline to $358 by the end of September. Downloads were robust, peaking at 34.4K in late July but decreased to 13.4K by the end of the quarter. Active users followed a similar pattern, peaking at 52.5K in late July and falling to 23.5K by the end of September.
EA SPORTS™ UFC® 2 from Electronic Arts showed consistent performance. Revenue saw a peak of $711 in mid-July, gradually decreasing to $217 by the end of September. Downloads remained strong throughout, peaking at 57.7K in mid-July and maintaining around 49.4K towards the end. Active users peaked at 78.3K in mid-July and stabilized around 71.3K by the end of the quarter.
Burrito Bison: Launcha Libre by Kongregate had a modest revenue performance, peaking at $224 in early July and ending at $207 in late September. Downloads were low but stable, with a peak of 942 in late June and around 136 by the end of the quarter. Active users remained fairly steady, peaking at 24.2K in late June and ending at 19.4K in late September.
WWE Mayhem from Reliance Games showed stable performance in both revenue and downloads. Revenue peaked at $220 in late June and saw a low of $73 in mid-September, ending at $85. Downloads reached a peak of 4.2K in mid-August and stabilized around 2.4K by the end of September. Active users peaked at 9.3K in late August, ending the quarter around 7.5K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.